AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games in Colombia – Q3 2021 Performance
In Q3 2021, the top 5 Shoot'em Up games in Colombia exhibited varied trends in downloads, revenue, and active users, showcasing dynamic engagement levels across the unified platform.
In the third quarter of 2021, Colombia's top 5 Shoot'em Up games demonstrated diverse performance trends on the unified platform. Here, we delve into the weekly downloads, revenue, and active user trends for these popular games, based on data from Sensor Tower.
Contra Returns from Level Infinite saw a significant surge in weekly downloads at the end of July, peaking at approximately 140K. However, this number declined steadily, reaching around 2.7K by the end of September. Weekly active users mirrored this trend, starting from 135K and dropping to nearly 25K. The game's weekly revenue showed relative stability, fluctuating between $1.1K and $1.5K throughout the quarter.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. experienced consistent weekly downloads, starting at 19K and peaking at 32K in early September. Active users showed a similar upward trajectory, growing from 74K to 127K. Revenue for this game remained modest but steady, ranging from $100 to $600 weekly.
Galaxiga - Classic 80s Arcade, also from ONESOFT GLOBAL PTE. LTD., saw a gradual decrease in weekly downloads, from about 10.8K in mid-July to 5.9K by the end of September. Active users followed a similar pattern, declining from 28K to 22K. Revenue remained relatively low, with weekly figures ranging between $17 and $115.
Galaxy Attack: Space Shooter, published by RocketAds Ltd, had stable download numbers, peaking at 12.2K in early August before stabilizing around 8.9K by September's end. Active users showed a positive trend, increasing from 33K to 43K. Revenue saw some fluctuations, reaching a high of $457 in early September.
Finally, Killer Bean Unleashed by Killer Bean Studios, LLC maintained a steady increase in weekly downloads, starting at 6.1K and rising to 9.4K by the end of September. Active users saw growth from 18K to 23K. The game's revenue was minimal, with weekly earnings consistently under $10.
For more detailed insights and analytics, visit Sensor Tower.